![]() Making it inaccessible to the community members who suggested it unless they pay $100 for a deluxe version of the game? Not a great idea. Incorporating a popular community suggestion into a game can work out great. Throw a few storms and angry bears my way, I say.Īnd my final thought: This is might not go over so well. I don't think players want zero pressure or threats while building, they just didn't want a ticking clock and they didn't want to lose their base when they left the planet and went back to orbit. They don't mind toughing it out in adverse conditions, or fighting dangerous animals around their homestead, like in Valheim. So we didn’t want to just throw persistence into that."Īnother issue is that I think people who wanted the option to build a permanent base with no mission timer probably still wanted storms and enemies. "The existing terrains for Icarus are very specifically designed to be played in certain ways. (For now anyway)," said Hall, answering a community member's question about how outposts work. "Different maps, custom made for persistence. But as Dean Hall said in the Icarus Discord yesterday, Icarus is a session-based game and it wasn't built to support persistence-so this is something of a workaround. First, I know what the community envisioned-being able to build a permanent base right on the planet, on the same map you play the missions on, as opposed to building a base on a separate, much smaller slice of map that sounds almost like an instance. You can zen out, test your architecture and crafting skills, and invite your friends to come and play with you." Outposts are a 1km x 1km plot of land where you can do just about everything you normally would in our original game mode but without the threat of storms and enemy AI. "Our community urged us to create a game mode that allowed them the freedom to collect resources, craft and build on Icarus without the pressure of time. The announcement on the Icarus Steam page explains what outposts are, and how they arose from community feedback: ![]() ![]() But most surprisingly, this pricey edition also grants access to new game mode called "Outposts." The deluxe edition of Icarus costs a whopping $100 (again, pre-orders take 10% off), and contains First Cohort plus the next two DLC chapters, New Frontiers and Dangerous Horizons (which don't have a release date yet), plus a special environmental suit.
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